Showing posts with label twitch. Show all posts
Showing posts with label twitch. Show all posts

Monday, August 26, 2013

7 Days to Die: Tips and Tricks pt 1


The following has been compiled from the Geezer's in Arms forum and the 7d2d forum. This is the collective knowledge of hours of discovered game play.

Trivia

  • you can place Cob Web to slow zombies down?
  • the fastest ways to fell a tree is to destroy the block underneath it?
  • you can select different spawn points (bedrolls) on the map - even those placed by other players (coop)?
  • you can hold down the mouse button to continuously attack?
  • there are currently eight different biomes in the game, each one with unique sources of materials and resources (forests, snowy mountains, pine forest, plains, deserts, burned forests, radiation zones)?

Function Keys

Almost ever F-Key has an unique function?
  • - F1 Menu
  • - F2 Player Stats
  • - F4 Switching Windows-/Fullscreen Mode
  • - F5 Third Person View
  • - F7 UI on/off
  • - F8 FPS on/off
  • - F9 Take Screenshot (screenshots are placed in game default folder)

Keyboard Tips


  • you can rotate the camera in third person view by holding down the ALT key?
  • you can quick transfer items from inventory to hotbar by shift-clicking on it (and vise versa)?
  • you can zoom in and out the camera in third person view by holding ALT and using the scroll wheel? (allows nice pictures combined with F7+F9!)

Zombies


  • zombies slow down at night if they pass the light radius of a placed campfire/torch?
  • if you pause after each use of the pickax (ie. for mining) for a second you can almost mine unlimited with full stamina? Zombies first scream before they attack you?
  • the sledgehammer is the most powerful melee weapon currently in game, able to kill almost every zombie with one hit?

Food

  • Blueberries, potatoes and corn grow at very fast rates.
  • Corn will grow randomly with ears being on each stalk in either 1, 2, or 3 ears per stalk.
  • Potatoes will yield 5.
  • Blueberries yield 3.

If you do not have a "Hydrated" Soil block (which is noticeable by the color of the block. Either normal dirt color, or a darker brown) you have to gather the plant sprout that you have harvested, re-til the soil, and then re-plant it. If it is hydrated, you do not have to replant the sprout each time.


MISC


  • The crafting list on the right shows everything you can make WITH the current items in your inventory. If you select an item that is WHITE in the list it will show you the shape you need but not the ingredients needed. If it is Green then you have made it before and clicking it will auto fill the ingredients and have the item ready to move into your inventory. 
  • Now here is the most helpful thing....if you continue to click the green item in the list, it will continue to fill ingredients and add to the item stack for you to pull into your inventory. The ONLY time you have to put ingredients into the crafting area is the first time you ever make an item.


  • Spikes...The small spikes you make with sharpened sticks are deadly. If you mistakenly place them on the block your standing, you are most likely dead. Be very careful trying to place them around in grass.
  • Grass... makes it hard to work with anything. The collision boxes are off at the moment. Clear the grass in your building area to prevent accidents.
  • Glitches- If you lay down a chest in a two high tunnel and step onto the chest, Your head will glitch through the block above and yes you can see to the top of the world but you are also stuck. Break a block overhead and to the side to free yourself. 
  • Glitches- When mining sometimes the material seems to disappear when in fact it has glitched through another block. It will usually show up after breaking the next block.

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Alpha Release: 7D2D 1.1 News


The developers for 7D2D did not set a deadline for their upcoming 1.1 patch to their game in Alpha. Alpha 2 will feature flying enemies, acid puking hulks, a better AI for the zombies, repair tools, and renewable resources.

"We're hoping to make the world at least 4x bigger," the developers said "We will probably also have a random generated nearly infinite world too so if you don't want to play in Navazgane you can create a random map and play that.

Concerns have risen as the internet have begun modding, cracking the multiplayer features, and pirating the game. There are concerns over the message boards that curious players who crack a god-mode in multiplayer will abuse the features and ruin the game play of others.

"Over time we hope to thin the herd (pirates) and at least prevent them from playing online," a developer said.

The game is an amazing single player experienced that is only enhanced when working with a group of friends. There are tons of potential as long as the Fun Pimps take a lesson from Minecraft developers in how to handle multiplayer, creative mode, and survival mode. 

"There will be a few options," developers said, " We want to have a random world generator where the creation menu has options to enable/disable a variety of things."

At the moment, the multiplayer features are limited to 4 players who are able to connect to each other's IPs. This is dangerous as player's information can be at risk. Several from our group have been attacked after web addresses were leaked through YouTube and Twitch. No one knows when full multiplayer features will be released.

"Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway, " developers said.

While there are ways to connect to each other it is recommended to play with only people you know through something like Hamachi. It is an older program that creates a network between people.

"Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game," developers said, "try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet."



Here's the news from Wednesday - sounds like the 1.1 patch is coming soon:
I wanted to create a place to discuss the Alpha 2 version and future versions. As the questions come in I will create a F.A.Q. by editing this post, and I would kindly request people to read this post or at least skim the F.A.Q. before posting.

Flying Enemies
I've seen a lot of concern regarding the giant mutated infected Japanese Beetles. These things are real life, (although not as big as in 7dtd) and can sting you repeatedly without dying, and can be deadly in real life. That said they won't be deadly in the game. The plan for them is to try and goad the player into making noise by using a shotgun on them, which could draw in a hoard at night. Imagine stealth implemented and you are hiding on a rooftop. Zombies won't automatically know where you are in alpha 2 and there will be a stealth system. So the beetles will be a low frequency semi rare and possibly biome dependent creature that is just there to maybe cause the player to do something stupid and make noise.

Acid Puking Hulks
These guys are sort of bosses, but rare too. They will cause some fairly severe damage to your fort, but any good sniper with a silenced sniper rifle should be able to stop them before they do anything to severe.

AI
The pathfinding will improve, the spawning will improve. The game will not always be 50 zombies at night in your face magically knowing where you are. It will be possible to sneak around at night if you are careful. Zombies might be drawn to light in the future. In a dynamic world pathfinding is a lot more difficult than a static world game. We also want zombies to all attack around your fort and not just one.

Rewards for grinding
We will introduce a repair tool so you can fix damaged blocks. You will get XP for crafting things.

Renewable resources
We are planning renewable resources. So even though loot might get harder to come by, once we integrate bandits, trader npcs and being able to plant trees and make your own fuel from fermented corn and such, I don't think this will be a problem any more. We're hoping to make the world at least 4x bigger than it is currently, and we will probably also have a random generated nearly infinite world too so if you don't want to play in navazgane you can create a random map and play that.

Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game, try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet.

F.A.Q.

When will Alpha 2 be out?
When it's done. I know that might seem unacceptable to some people but game development takes time to do things right. The 1.1 patch will be pretty soon though.

Will you do anything to stop piracy?
Yes. Can we stop it? No. But over time we hope to thin the herd and at least prevent them from playing online.

When will multiplayer be ready?
Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway.

I don't like the idea of NPC's or flying beetles, can I disable them?
There will be a few options. One is mods to disable them, and we want to have a random world generator where the creation menu has options to enable/disable a variety of things.

Will we be anything we get from special infected?
Yes. Everything we implement will have a use. Like maybe you can use the stinger from the hornet as an arrow tip that stuns your prey, or harvest the acid from the hulk and use it to melt reinforced doors down.

Will we have to start a new game when the patch comes out?
If you want to experience everything as designed, yes. Can you still play your old world? Probably.

How will XP work?
The basic concept is you do things and earn XP, and once you level up you can choose a perk which gives you enhanced capabilities.

Can I make a fan site and use 7 Days to die screenshots or images on my site?
Yes, but you must say that is is a fan site and post a link to our official site at the top of the page. You may also use any assets provided here: http://7daystodie.com/journalist-secret-media-stash/



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Blog: https://theurbanwatcher.blogspot.com
Geezers Community: http://www.geezersinarms.com
YouTube: http://www.youtube.com/user/TheZombieProfessor

Thursday, August 22, 2013

7 Days to Die: Beginners Guide





Welcome to Zombie-land! This beginner's guide walks you through the process of surviving with nothing to complete fortifications and material production. It is structured to be followed from the first hour of survival to the last. We know the basics like cardio, double tap, and the buddy system but there are a ton more if you want to survive. Learn the rules to surviving in 7 Days to Die.

The Rules to Surviving 7 Days to Die

Day 1 Journey (Day Time)


Rule # 66: Find Shelter
Immediately open your map and decide on a centralized location that you can travel towards. You must arrive there by 4 pm to evaluate your survival options. Make sure this place is surrounded by other areas you can scavenge or escape to at a moment's notice. Consider a second story home for the first night.

Rule # 5: Scavenge along the way
Use the highway to find weapons, food, and wood. You will need these items for the night time.



Rule #1: Pay Attention to Your Time
From this point forward, check your watch. It is your life line because zombies become super aggressive during the night. You will not survive a horde attack in the open.

Rule #14: Arm yourself ASAP (scavenge or craft)

Construct a club before ever attempting to go inside a house. The club is the first item you can easily craft without too much trouble. Refine wood down until you get sticks then follow the formula for the club. Now you are armed and can take a zombie one on one.

Rule #15: Guns (ammo in hot bar)
If you get lucky you may find a gun. Keep backup ammo in your inventory in case you die. When you die your body drops the items you have in the hotbar so try to keep most of it in your inventory.

Day 1 Journey (Evening)



Arriving at Your Safehouse

Fortify your location, find high ground with a strong base and many escape points. For two story homes, block off doors with wood or stone ASAP. Then craft ladders. Take out the stairs and put up two ladders instead so you can make a stand on the second and third floor. Block off the windows. Go upstairs before 7:45 pm.

Day 1 Journey (Night)

Rule #1: Don't Waste Time

At night, there isn't much to do if you haven't collected resources during the day on your way to shelter. You will be forced to sit in your attic listening to the zombies that are trying to breach your defenses. Use the night time to craft, organize, and fortify. Make better weapons, tools, and a base camp. The night is longer than the day so plan for your night time activities.

Let There Be Light

Rule # 91: Build a camp fire
Rule # 42: Build a torch

Stay in the light as much as possible. At night, build a camp fire and torch then light everything up.

Day 2 Journey (Day)

Rule # 98: Gather Resources During the Day

Gather, wood, metal, gravel, food, water, and weapons as soon as the sun rises. Stay in the light. Don't bother going into houses unless you have to absolutely do so. It is dark in there and all it takes is for one zombie to ambush you  while unprepared. Instead adopt a hit and run technique to scavenge out in the open where you can see the zombies walking around. If you go inside, try to draw the undead out into the light.

Return to camp by 4 pm to do basic fortifications and repairs.


Day 3-6 Journey

Now you know how to survive nightly so what do we do? The following is a suggestion on what you can work on to automate your day and night cycle.

Rule # 8: Pimp Out Your Crib

Used concrete, gravel, and metal to level up your fortifications. Don't bother clearing the zombies. When you come back later they will be gone or spread out.

Nut up or shut up Zombie Horde Killing Techniques

Rule #45:  Draw them out of the dark

Whenever possible draw them out into the light. They become slower in the light.

Rule #63:  Shotgun blasts crowds

Reserve the shotguns for crowds. Lead the crowd to where they line up behind you then blast. A single well placed shot will take down several zombies at once saving ammo, time, and energy.

Rule #9:   Headshots are King

If you have to shoot make them count. Shoot for the head.

Rule #65:  Car Bombs

Whenever possible lead crowds of zombies to cars then shoot the car until they explode. This will kill most if not all of them.
 
Rule #187: Kill the Cops and Nurses

When I'm scavenging I usually ignore most zombies unless its a cop or nurse zombie. Target these at all costs. They usually carry weapons, ammo, food, water, and medicine.

Rule #122: Don't trust the hotbar

If you die then everything you had in your hotbar will drop and despawn in 20 seconds. Only keep items that you absolutely need in the hotbar. If you know you're going to die go into your inventory and click your items into your inventory to save them.


Final Mission: Find Your Twinkies I

   Rule # 163 Drink water (toilet and streams)
   Rule # 34 Starvation (takes time to die from Starvation and thirst but minutes for both)
   Rule # 49 Learn to Farm (indoors)

Make sure you spend some time once you are fortified to farm indoors and scavenge for food and water.

Final Mission: Find Your Twinkies II

From here on out, you can decide to do anything you want. This is a great game. Find your own Twinkie. This means you need to find your own purpose in the game. Decide on a project and apply the rules you learned in this guide to accomplish those more advanced ones.

We are currently working on creating an underground network of passages and building a stone based tower structure on top of the water. I will update this blog with information on doing more advanced things like explosives. Stay tuned.

The entire Rules to 7 Days to Die series can be found on youtube and on Twitch. If you like what you found here please subscribe for updates, leave a comment, and visit my other channels. It helps keep my blog and channel visible. I really appreciate it. Thanks!

COMING SOON!

Mining and Independent Structures...
2 Amigos Play 7 Days to Die (Co-op walkthrough)

TwitchTV: http://www.twitch.tv/theurbanwatcher
Blog: https://theurbanwatcher.blogspot.com
Geezers Community: http://www.geezersinarms.com
http://www.youtube.com/user/TheZombieProfessor