Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts

Monday, November 11, 2013

Nether the Game Development Suggestions



Game Design Suggestions for DEVs (Fix for KOSing, Safe House Camping, and more)
Action Based XP System

Currently, XP is only gained by killing Nethers. Consider broadening the current XP system to include other actions such as healing other players, defending someone from nethers, defending safe zones, and giving guns away in a trade system. For bad guys, this might mean KOSing in creative ways like setting traps (dropping loot in center of street and sniping). You can add a button that allows them to put down a false drop box from materials in their inventory or XP cost. Perhaps giving XP for winning melee battles over gun battles.


Scaffolded Splash Page Experience

You guys might consider introducing helicopter dropboxes that spawn around the map every day. Perhaps only good guy accounts and noob account (less than 10 hours played) can see these on the map. Putting items in them can increase XP for good guys and provide a better ENTRY EXPERIENCE for new users of the game.

NOTE: I don't think XP should be gained from PVP as there is enough incentive from the LOOT to continue to do it.

Karma System: the Good, the Bad, and the Noob

You already have the foundation for an awesome Karma System. Consider linking the action base XP system to your karma system. Right now it is impossible tell bad guy from good guy so let's use the clothes!


Good Guys VS Bad Guy Identification

Perhaps this unlocks clothing options that only good guys and bad guys get.

For example, since most good guys are trying to stay alive and avoid PVP then let's reward the PVE playstyle by unlocking the best camo type clothes for them and eliminating the bright green backpack.

Since bad guys are looking for trouble let them rock urban rockstar gear that islouder and brighter. Don't make it too loud as it would be too unfair but some loud details would be nice. This matches the PVP lifestyle.

Perhap it also unlocks evil clothes so that there is a clear look to good guys and bad guys.

Safe Zone Campers

Making it easier to identify good guys from bad guys will go a long way easing new players into the game and allow more experienced players the chance to embrace their roles. It would also help with safe zone campers as good guys will be able to work together to combat this horrible practice.

The best thing DEVs can do to deter close proximity safe zone camping is introduce autoturrets or gas dispensers that launch automatically whenever a bad guy remains within a close distance just outside the safe zone for more than 5 minutes (Everyone should be ok in the safe zone). Perhaps a perk of the good guys is their mask actually work and prevents them from taking poison damage. This might allow them to escape through the smoke.

Those are some thoughts. Please add your own. Keep it constructive. Thank you all community.

Nether the Game (What is Nether?)


Personal Note:
I want everyone to understand that I do not hate Nether. I love the game play. Nether is a good game. What I want consumers to be aware of is the current state of Nether. When I first bought the game I had a horrible time trying to install this game. Since then the developers have released several patches that have fixed most of the install and crash issues. The support network is beginning to catch up to the demand. Accept this before buying and you'll have a better experience. The game play and the graphics are amazing.

PVP Overview

Video Content:
In this video, I show several PvP battles from the game, Nether. These battles are used to illustrate a few PvP tactics. Those that are still on the fence can compare this PvP action to War Z (Infestation) and Day Z.

The video provides brief combat tips such as: skill point allocations, stealth, melee vs guns, friendlies, and Nether aggro expectations.


Sunday, November 3, 2013

Nether the Game: Buy or Not?



I posted this information on my youtube video. It clarifies my position a bit. I was still upset even after I played the game for a long time.

Nether: Scam Controversy Discussed

Video Content:
After my frustrating 6 hour install experience I was finally able to get into the game. I met a survivor. We ended up discussing the scam controversy and shared our opinions over the game. He provided a balanced counterpoint to views.


Personal Note:
I want everyone to understand that I do not hate Nether. I love the game play. Nether is a good game. What I want consumers to be aware of is its current state. I had a horrible time trying to install this game. Right now it crashes every 10 minutes. The support network on the back end is not there to meet the demand and is compounded by the numerous bugs.

I'm concerned that the visuals and game play released alone give folks a false sense of completion and that they expect this game to be close to fully functional. This high level of polish is misleading. This is not the developer's fault. This is just the way it might be perceived by some consumers. It is a beta. Only buy this game if you fully understand why some people are scared that these developers are another Hammerpoint (War Z infamy).

The statements in this video are purely speculative. It is based on my install experience and information provided by other YouTubers who provided documentation in their videos. In the end, only time will tell if what I experienced was a blotched launch by a startup or the mismanagement of another crooked developer. I'm hoping the developer does not censor this content and stand behind my journalistic integrity to report information that I feel is important to my viewers.

After playing Nether, I can see that there was a large amount of thought that has gone into the game mechanics.  I can not envision this company withdrawing support. This is more than just a War Z 2.0. This is a War Z/Infestation killer. It will draw away the crowds from that Infestation unless they release significant new promised content. Nether will be successful in the long run so WAIT until a few months pass before you ruin your first playthrough experience.

Official Nether Website: http://bit.ly/1eKxUx8
Nether Facebook: http://on.fb.me/17O35E6
Nether Twitter: http://bit.ly/1cOs69m
Nether Subreddit: http://bit.ly/13le63E

Nether is a post-apocalyptic massively multiplayer online game that veers away from traditional survival horror games. Prepare for an enticing and heart-pounding adventure where only your wits determine if you survive or not. Remember, the route to survival can be both good and evil. Find out who you are in a decimated and lawless new world where both other players and demons are waiting to decide your fate.

The enemies, called "Nethers," are unique and each type possess both demonic and human qualities, making them fast, smart and hard to kill. This also factors in when it comes to working together to defend safe zones or clear out structures. Finally, by setting world objectives, Nether adds another dimension to the survival genre, which further sets it apart from other online games.

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Saturday, November 2, 2013

Nether the Game: Consumer Report Warning (Scam?)


Nether: Consumer Report Warning (Scam?)

The purpose of this video is to warn the public to be careful with Nether. This YouTuber encourages everyone to stand back and wait for the developers of Nether to refine the game a bit more before jumping on the bandwagon. I can't believe that the guys who promoted War Z are in charge of promoting this Nether. It really makes me suspicious of this game.

I bought the game and it took me over 6 hours to install it due to bugs, Nether's website not working at times, servers being down, and a long complicated process. Most people will be able to go through this process without much trouble but there are a number of us that will face it. The solutions can be pieced together if you're willing to dig through the forums.

The purpose of this video is to inform consumers of what they should expect after buying Nether from steam. After paying a hefty amount of money most friends i know that have purchased this Nether have come to regret it. There are too many big time youtubers out there that have been given early access to the Nether that are singing it's praises. This is because they have been compensated and are now acting as sellouts. Be aware of this conflict of interest when you turn to these guys before making your decision to buy a new Nether.

Official Nether Website: http://bit.ly/1eKxUx8
Nether Facebook: http://on.fb.me/17O35E6
Nether Twitter: http://bit.ly/1cOs69m
Nether Subreddit: http://bit.ly/13le63E

Nether is a post-apocalyptic massively multiplayer online game that veers away from traditional survival horror games. Prepare for an enticing and heart-pounding adventure where only your wits determine if you survive or not. Remember, the route to survival can be both good and evil. Find out who you are in a decimated and lawless new world where both other players and demons are waiting to decide your fate.

The enemies, called "Nethers," are unique and each type possess both demonic and human qualities, making them fast, smart, and hard to kill. This also factors in when it comes to working together to defend safe zones or clear out structures. Finally, by setting world objectives, Nether adds another dimension to the survival genre, which further sets it apart from other online games.


TAGS:
Nether Play Gameplay Official Exclusive MMO massively online multiplayer steam post-apocalypse playnether game PC HD Let's Tips tricks trailer commentary walkthrough playthrough footage BETA demon demons survival horror scary montage creatures creature gun first person shooter fps third person server phosphor games
Address of Nether LLC and OP Producitons LLC
Nether LLC (c/o Harvard Business Services, 16192 Coastal Highway Lewes, DE 19958)
Found at bottom of this page https://www.playnether.com/
http://www.bbb.org/delaware/business-reviews/internet-gaming/op-productions-llc-hammer-point-interactive-in-wilmington-de-32003835/

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Thursday, October 31, 2013

Indie Spotlight: Contagion by Monochrome Games



Everyone check out this new game called, "Contagion" by Monochrome Games. Contagion is a Cooperative Zombie Survival Horror FPS game built on a heavily modified version of Valve's Source Engine. Heavily influenced by Zombie Panic Source, and also claiming to be the "Spiritual Successor". Trying out the Roanoke PD map, but the game has various game modes to try out!

Eugene, Marcus, and other Survivors return in the spiritual successor of the popular Half-Life 2 Modification Zombie Panic: Source! 





Contagion is a cooperative survival horror FPS built on the latest Source Engine where players are forced to watch their ammo and aim carefully otherwise be overrun by the zombie hordes. Players will face traditional zombies as well as former teammates who have been turned themselves and where friend becomes foe fueling the carnage to come.

Game Modes

Roanke PD: Escape
Aurora Estates: Hunted
Aurora Estates: Extraction
Cyprus Park: Hunted

You can find more info about the game here:
http://www.contagion-game.com/

Monday, August 26, 2013

7 Days to Die: Tips and Tricks pt 1


The following has been compiled from the Geezer's in Arms forum and the 7d2d forum. This is the collective knowledge of hours of discovered game play.

Trivia

  • you can place Cob Web to slow zombies down?
  • the fastest ways to fell a tree is to destroy the block underneath it?
  • you can select different spawn points (bedrolls) on the map - even those placed by other players (coop)?
  • you can hold down the mouse button to continuously attack?
  • there are currently eight different biomes in the game, each one with unique sources of materials and resources (forests, snowy mountains, pine forest, plains, deserts, burned forests, radiation zones)?

Function Keys

Almost ever F-Key has an unique function?
  • - F1 Menu
  • - F2 Player Stats
  • - F4 Switching Windows-/Fullscreen Mode
  • - F5 Third Person View
  • - F7 UI on/off
  • - F8 FPS on/off
  • - F9 Take Screenshot (screenshots are placed in game default folder)

Keyboard Tips


  • you can rotate the camera in third person view by holding down the ALT key?
  • you can quick transfer items from inventory to hotbar by shift-clicking on it (and vise versa)?
  • you can zoom in and out the camera in third person view by holding ALT and using the scroll wheel? (allows nice pictures combined with F7+F9!)

Zombies


  • zombies slow down at night if they pass the light radius of a placed campfire/torch?
  • if you pause after each use of the pickax (ie. for mining) for a second you can almost mine unlimited with full stamina? Zombies first scream before they attack you?
  • the sledgehammer is the most powerful melee weapon currently in game, able to kill almost every zombie with one hit?

Food

  • Blueberries, potatoes and corn grow at very fast rates.
  • Corn will grow randomly with ears being on each stalk in either 1, 2, or 3 ears per stalk.
  • Potatoes will yield 5.
  • Blueberries yield 3.

If you do not have a "Hydrated" Soil block (which is noticeable by the color of the block. Either normal dirt color, or a darker brown) you have to gather the plant sprout that you have harvested, re-til the soil, and then re-plant it. If it is hydrated, you do not have to replant the sprout each time.


MISC


  • The crafting list on the right shows everything you can make WITH the current items in your inventory. If you select an item that is WHITE in the list it will show you the shape you need but not the ingredients needed. If it is Green then you have made it before and clicking it will auto fill the ingredients and have the item ready to move into your inventory. 
  • Now here is the most helpful thing....if you continue to click the green item in the list, it will continue to fill ingredients and add to the item stack for you to pull into your inventory. The ONLY time you have to put ingredients into the crafting area is the first time you ever make an item.


  • Spikes...The small spikes you make with sharpened sticks are deadly. If you mistakenly place them on the block your standing, you are most likely dead. Be very careful trying to place them around in grass.
  • Grass... makes it hard to work with anything. The collision boxes are off at the moment. Clear the grass in your building area to prevent accidents.
  • Glitches- If you lay down a chest in a two high tunnel and step onto the chest, Your head will glitch through the block above and yes you can see to the top of the world but you are also stuck. Break a block overhead and to the side to free yourself. 
  • Glitches- When mining sometimes the material seems to disappear when in fact it has glitched through another block. It will usually show up after breaking the next block.

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Alpha Release: 7D2D 1.1 News


The developers for 7D2D did not set a deadline for their upcoming 1.1 patch to their game in Alpha. Alpha 2 will feature flying enemies, acid puking hulks, a better AI for the zombies, repair tools, and renewable resources.

"We're hoping to make the world at least 4x bigger," the developers said "We will probably also have a random generated nearly infinite world too so if you don't want to play in Navazgane you can create a random map and play that.

Concerns have risen as the internet have begun modding, cracking the multiplayer features, and pirating the game. There are concerns over the message boards that curious players who crack a god-mode in multiplayer will abuse the features and ruin the game play of others.

"Over time we hope to thin the herd (pirates) and at least prevent them from playing online," a developer said.

The game is an amazing single player experienced that is only enhanced when working with a group of friends. There are tons of potential as long as the Fun Pimps take a lesson from Minecraft developers in how to handle multiplayer, creative mode, and survival mode. 

"There will be a few options," developers said, " We want to have a random world generator where the creation menu has options to enable/disable a variety of things."

At the moment, the multiplayer features are limited to 4 players who are able to connect to each other's IPs. This is dangerous as player's information can be at risk. Several from our group have been attacked after web addresses were leaked through YouTube and Twitch. No one knows when full multiplayer features will be released.

"Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway, " developers said.

While there are ways to connect to each other it is recommended to play with only people you know through something like Hamachi. It is an older program that creates a network between people.

"Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game," developers said, "try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet."



Here's the news from Wednesday - sounds like the 1.1 patch is coming soon:
I wanted to create a place to discuss the Alpha 2 version and future versions. As the questions come in I will create a F.A.Q. by editing this post, and I would kindly request people to read this post or at least skim the F.A.Q. before posting.

Flying Enemies
I've seen a lot of concern regarding the giant mutated infected Japanese Beetles. These things are real life, (although not as big as in 7dtd) and can sting you repeatedly without dying, and can be deadly in real life. That said they won't be deadly in the game. The plan for them is to try and goad the player into making noise by using a shotgun on them, which could draw in a hoard at night. Imagine stealth implemented and you are hiding on a rooftop. Zombies won't automatically know where you are in alpha 2 and there will be a stealth system. So the beetles will be a low frequency semi rare and possibly biome dependent creature that is just there to maybe cause the player to do something stupid and make noise.

Acid Puking Hulks
These guys are sort of bosses, but rare too. They will cause some fairly severe damage to your fort, but any good sniper with a silenced sniper rifle should be able to stop them before they do anything to severe.

AI
The pathfinding will improve, the spawning will improve. The game will not always be 50 zombies at night in your face magically knowing where you are. It will be possible to sneak around at night if you are careful. Zombies might be drawn to light in the future. In a dynamic world pathfinding is a lot more difficult than a static world game. We also want zombies to all attack around your fort and not just one.

Rewards for grinding
We will introduce a repair tool so you can fix damaged blocks. You will get XP for crafting things.

Renewable resources
We are planning renewable resources. So even though loot might get harder to come by, once we integrate bandits, trader npcs and being able to plant trees and make your own fuel from fermented corn and such, I don't think this will be a problem any more. We're hoping to make the world at least 4x bigger than it is currently, and we will probably also have a random generated nearly infinite world too so if you don't want to play in navazgane you can create a random map and play that.

Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game, try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet.

F.A.Q.

When will Alpha 2 be out?
When it's done. I know that might seem unacceptable to some people but game development takes time to do things right. The 1.1 patch will be pretty soon though.

Will you do anything to stop piracy?
Yes. Can we stop it? No. But over time we hope to thin the herd and at least prevent them from playing online.

When will multiplayer be ready?
Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway.

I don't like the idea of NPC's or flying beetles, can I disable them?
There will be a few options. One is mods to disable them, and we want to have a random world generator where the creation menu has options to enable/disable a variety of things.

Will we be anything we get from special infected?
Yes. Everything we implement will have a use. Like maybe you can use the stinger from the hornet as an arrow tip that stuns your prey, or harvest the acid from the hulk and use it to melt reinforced doors down.

Will we have to start a new game when the patch comes out?
If you want to experience everything as designed, yes. Can you still play your old world? Probably.

How will XP work?
The basic concept is you do things and earn XP, and once you level up you can choose a perk which gives you enhanced capabilities.

Can I make a fan site and use 7 Days to die screenshots or images on my site?
Yes, but you must say that is is a fan site and post a link to our official site at the top of the page. You may also use any assets provided here: http://7daystodie.com/journalist-secret-media-stash/



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Tuesday, August 20, 2013

Alpha Release: 7 Days to Die Update #3





Dallas based developers, the Fun Pimps, sent out 22,000 keys after working overtime over the weekend. The company faced growing pains after a successful $500,000 Kickstarter campaign that has put them on the national spotlight.

"We apologize if you have not gotten your key or all of your keys, " representative from the Fun Pimps said "we will work to get those to you as fast as we can."
Hey Survivalist'
We have sent out over 22 thousand keys processing everyone we had access to on PayPal and Amazon who purchased the Alpha Game. We apologize if you have not gotten your key or all of your keys and will work to get those too you as fast as we can. If you haven’t received your key or all of your keys it’s for one of the following reasons below. Note these keys will have to be manually entered into the database and will take additional time.
  • You’re an Amazon buyer and did not fill out the Kickstarter Survey on or before August 17th therefore we have to reimport you late survey guys data. This will take some additional time.
  • You’re an Amazon buyer and transaction was on hold and the money did not go through yet therefore we cannot process your order until it does go through. 
  • You’re an Amazon buyer and did not fill out the survey information correctly giving us the wrong email or a misspelled email. This will be a manual database correction and will take some time.
  • You made a multiple item purchase on PayPal or Amazon on a single transaction that was not part of the ALPHA BUDDIES or THE ALPHA CLAN packages which have gotten their keys now. 
  •  And for those of you who have asked our PayPal Buy page will be back up today or tomorrow and stay up after Alpha release for everyone to still buy the pledges they want including Alpha. http://7daystodie.com/buy/
You stay cool
The Fun Pimps
I finally received my key late Sunday night. I've been streaming the game experience. If you're interested in viewing the game play visit http://www.twitch.tv/theurbanwatcher .


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Sunday, August 18, 2013

Alpha Release: 7 Days to Die Download Delay Update #2






12,000 keys have been sent out over the weekend. The Fun Pimps continue to process data from Kickstarter, Amazon, and PayPal. Backers are receiving their keys and experiencing slow downs in downloads due to heavy traffic from the Fun Pimps servers

To deal with the strain this small indie company has been working over night to add servers for handling the additional load (two Saturday night). The Dallas based company is being flooded with support requests. It seems that in the rush to get these keys out backers are facing database errors, account verification issues, and general questions about setting up and playing the game.

The Pimps' roll out strategy seems to be a three phase plan. First, they are rushing to get everyone their keys in the most efficient manner possible. Those who bought multiple keys or require manual support by the staff are going to have to wait until the bulk of the keys are released. Finally, the guys plan to focus on general support for 7 Days to Die.

Here is a Sunday released e-mail about the released keys.

Project Update #24: Over 12,000 Key sent out!
Hey Folks,
  • We’re still bringing data into our system and sending out keys and as of this post have delivered over 12,000 keys but we still have more work to do. Last night we increased our download capacity with 2 more servers. We will continue to send out keys until every customer who has purchased the Alpha package or greater has the game.
  • Our customer support has been flooded with emails and we are way behind on this. We will be sending out every Key before we can come back to you folks who have problems that require manual database corrections, changes to your account, account verifications or general support. Simply put we don't have the staff to answer every email at this volume.
  • People who bought more than 1 key on Kickstarter through any package other than the THE ALPHA BUDDIES or THE ALPHA CLAN packages orders may take longer as theses multiple orders need to be entered into our system by hand.
  • People who bought more than 1 key on PayPal in single transaction will get there additional keys but it may take longer as theses multiple orders need to be entered into our system by hand.
  • We appreciate your patience in this and rest assured will get all of you keys as soon as possible. We've been working overtime on this and will continue to do so until all keys are delivered.
  • And for those of you who have asked our PayPal Buy page will be back up tomorrow or Monday and stay up after Alpha release for everyone to still buy the pledges they want including Alpha. http://7daystodie.com/buy/
Stay cool and stay calm you'll get your game
The Fun Pimps



There's been no mention at this stage for how to officially report bugs or be better play-testers. However, localized communities are organizing to collect data (photos, conditions, video, bug, threat level etc). It is a good idea to join these groups that wish to improve the game. In "The Science of Playtesting," GameStop gives an overview on how to be a better play-tester.

Those that are only interested in playing the game, please try not to plug up the communication channels with complaints or destructive criticism as this game is in alpha. Many folks have high hopes for this game.

UPDATE: (Still no key)

I plan on hosting a twitch session to show off the game footage. If you want to view the feed or chat in the TeamSpeak channel go to www.twitch.tv/theurbanwatcher. We will be using TeamSpeak for any live questions (63.210.145.16:9155). I hope to host this session sometime this weekend or as soon as my download e-mail arrives. Check back here for daily updates, news, and video playthroughs!

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Friday, August 16, 2013

Alpha Release: 7 Days to Die Prerelease


Here are some updates on the Alpha Release of 7 Days to Die pre-release. It looks like Dallas based "the Fun Pimps" are having a hard time processing Kickstarter, Amazon, and PayPal alpha backers. Their last two e-mails an attempt to communicate with the public.

This is the mark of true indie game developers. These guys have done everything they've can to get this project off the ground (Kickstarter goal reach $500,000). Now these developers have some organizational development issues to deal with to process and fulfill promises. This is easier said than done especially for game developers who are trying to wear too many hats.

Backers need to give these guys time to sort it out. Indie funding will give them time to put some love into this project and make the game we all want it to be. From their e-mails, I get the sense that they are treading water. I would love to be playing the game right now, however,  I can understand if it will take a while. Those interested may read more below.

Later on I will e-mail the Fun Pimp developers a short interview. In the meantime, create an account on their forums and join a clan or community. People are beginning to team up for some multiplayer action. Here is one thread to look at.

E-mail #21

Amazon Payment Kickstarter Backers - We apologize as made an error in the last post and have discovered that we can in fact get your survey data anytime. So now we will wait until at least 90% of you Alpha or greater Amazon backers have completed the survey and begin collecting and bringing your data into our system and then sending out emails with a registration key and instructions on how to register and download the game.
 We are processing a lot of data and will get you all up and running as soon as possible! And for now we ask that you please do not email us as answering thousands of additional emails will prevent us from getting you the game. We ask you to be patient a little longer as we get you the game in the coming hours or days!
You stay cool! The Fun Pimps

E-mail #20

Hey Survivalist’
There has been a lot of confusion how and when you Alpha Pledge Backers will get the game so here’s the skinny on it.
Amazon Payment Kickstarter Backers - Everyone who backed the game by Amazon payments with an Alpha pledge of $35 or more should have received a survey email last night. If not look in your spam or make sure you know what email is tied to your Kickstarter account. We sent them out and have received responses by about 60% of you on every pledge tier. Our understanding of the this is that all of the surveys must be completed and turned into the good folks of Kickstarter before they can give us your information. That said please fill out your survey promptly, thoroughly and accurately as a simple email typo, wrong name or address can prevent us from getting you the game. And if you bought one of the Alpha packs please know your friend’s emails and names as this can prevent us from getting you the game.
Paypal Payment Backers - Everyone who backed the game by Paypal with an original Pre-Order purchase or an Alpha pledge of $35 or more will receive in the coming hours or days an email with a registration key and instructions on how to register and download the game. We have not sent these out yet so don't think you've missed it.
Emailing US - We apologize for any confusion on this and assure you that getting the Alpha download to all of you is our top priority! We are processing a lot of data and will get you all up and running as soon as possible!
And for now we ask that you please do not email us as answering thousands of additional emails will prevent us from getting you the game. We ask you to be patient a little longer as we get you the game in the coming hours or days!
Paypal Buy Page - And for those of you who have asked our PayPal Buy page will be back up today or tomorrow and stay up after Alpha release for everyone to still buy the pledges they want including Alpha. http://7daystodie.com/buy/ You stay cool!
The Fun Pimps

Check back here for daily updates, news, and video playthroughs!

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Monday, August 12, 2013

Upcoming Games: 7 Days to Die




"7 Days to Die" is a new game gathering major buzz in the underground gaming community. It has been described as a mix of Day Z and Minecraft. 
According to the developers, the story is set in the distant future where nuclear attacks and an unknown virus has devastated the remaining population and left them to survive. You play the role of a survive scavenging your way across an open world.
“7 Days to Die” is an open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, RPG and Tower Defense style games. “7 Days to Die” will allow players to build defenses, craft weapons, barricade buildings, scavenge through houses, and survive a terrifying night and day cycle. 

The game has been Greenlit on steam and are currently raising funds on Kickstarter to further develop the game. The best deal seems to be the $35 dollar package because it allows you into the alpha, beta, and retail release of the game. Those wanting to promote without giving money can vote on steam's Greenlit program. It keeps them on the visible which helps a lot especially when they're trying to raise awareness and buzz.
Personally, I look forward to joining a server with a buddy and building a fort. For more information, visit the "7 Days to Die" website. Check back for first impression footage and game reviews.

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Payday 2 Complete Stealth in Bank Heist Mission


Preparation
Everyone in regular suits
Pistols with silencer
Crew Loadout: 2 Ghosts, 2 Technicians

Optional:
Body bags
Security scanner
Silencer

Rules:
Do not get spotted with masks or killing a guard.
Keep everyone suppressed
Intimidate/eliminate guards around map

Phase 1: Intimidate or silently kill roaming guards/outside civilians around the map

  • Silently kill guards patrolling the sides of the building and the roof (do not do this in front of the window, with others watching, or directly above the lobby).
  • Immediately answer their pagers.
  • Have two other members wait on the street while this is going on. Eliminate or tie up roaming civillians on the outside without being seen by cameras or others.

Phase 2: Begin heist by killing groups of civilians then cuff the remainder


  • Place a member by the tellers, the lobby, the cubicles, and back area.
  • Storm the place together. Put down a security scanner in the lobby and the back cubicle area.
  • Put everyone on the ground, kill remaining guards, answers their pagers, kill civilians outside the large groups. Tie everyone up and kill the remainder to prevent them from getting up.

Phase 3: Monitor street, begin drilling, open boxes

  • Once this is complete you begin looting and bagging the items
  • Open lock boxes

Phase 4: Transfer bags to van


Variables:

  • If you have a higher level with a perk that allows you to answer the pager more effectively then you will have more success at tougher levels.
  • Intimidate skills will also come into effect.
  • At higher levels it is possible to do all missions on stealth.

Here is a simple walkthrough of what another group did. Apply the same concepts for all difficulty levels.


Sunday, August 11, 2013

First Impression: Payday 2 Safe house


Payday 2 features a tutorial area for players to practice their bank robbing skills via the safe house. Here players will find areas to where they can learn how to drill a safe, use plastic explosives, pick a lock, use a key card, shoot their guns in a practice range, view their bank, and plan out missions.

It reminds me of the Playstation 3 home experiment. It is supposed to function as a tutorial section for new players. Experienced players will visit this area once and never return to it except to check it out while they wait for a friend to get online.


The crime.net system is setup perfectly for future DLC's and expansions. I can easily see a PVP function that can be added similar to GTA IV 's online free roam and versus modes. I would love to see a capture the hood area where two gangs can battle it out for drug turf.


Payday 2 Mission Walkthroughs




In this post, you will find compiled links and information about Payday 2. I will post information as it becomes available.


Table of Contents











Payday 2: Complete Stealth in Jewelry Heist Mission


Preparation
Everyone in regular suits
Pistols with silencer

Optional:
Body bags
Security scanner silencer

Rules:
Do not shoot civilians or with a non silenced weapon.
Do not get spotted with masks or killing a guard.
Keep everyone suppressed

The jewelry heist can be completed as long as you do the following things:
  • Silently kill guards patrolling the sides of the building (do not do this in front of the window or with others watching).
  • Immediately answer their pagers.
  • Have two other members wait on the street while this is going on. These two need to keep track of the number of citizens walking around in the street. They will need to be controlled in a few moments. It is best to tie them up.


  • After you take out the guards in the back have one member enter the store and tell everyone to get on the ground.
  • The other two from the back need to make their way inside to put the people in the back offices on the ground at then assist in the main lobby with crowd control. 
  • The one of the guys from the street needs to tell the civilians they scouted earlier to get to the ground then cuff them. If there are more than two then keep then down until there are three in the main lobby then one of those guys need to cuff the remainder civilians walking in the street.
  • Once this is complete you begin looting and bagging the items.Have one person going back and forth between lobby and street to keep uncuffed people suppressed and in anticipation of an unexpected NPC appearing in the front.
  • The others need to drill (if applicable) and run bags to the van.
Variables:
If you have a higher level with a perk that allows you to answer the pager more effectively then you will have more success at tougher levels.
Intimidate skills will also come into effect.
At higher levels it is possible to do all missions on stealth.

Here is a simple walkthrough of what we did. Apply the same concepts for all difficulty levels.