The developers for 7D2D did not set a deadline for their upcoming 1.1 patch to their game in Alpha. Alpha 2 will feature flying enemies, acid puking hulks, a better AI for the zombies, repair tools, and renewable resources.
"We're hoping to make the world at least 4x bigger," the developers said "We will probably also have a random generated nearly infinite world too so if you don't want to play in Navazgane you can create a random map and play that.
Concerns have risen as the internet have begun modding, cracking the multiplayer features, and pirating the game. There are concerns over the message boards that curious players who crack a god-mode in multiplayer will abuse the features and ruin the game play of others.
"Over time we hope to thin the herd (pirates) and at least prevent them from playing online," a developer said.
The game is an amazing single player experienced that is only enhanced when working with a group of friends. There are tons of potential as long as the Fun Pimps take a lesson from Minecraft developers in how to handle multiplayer, creative mode, and survival mode.
"There will be a few options," developers said, " We want to have a random world generator where the creation menu has options to enable/disable a variety of things."
At the moment, the multiplayer features are limited to 4 players who are able to connect to each other's IPs. This is dangerous as player's information can be at risk. Several from our group have been attacked after web addresses were leaked through YouTube and Twitch. No one knows when full multiplayer features will be released.
"Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway, " developers said.
While there are ways to connect to each other it is recommended to play with only people you know through something like Hamachi. It is an older program that creates a network between people.
"Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game," developers said, "try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet."
Here's the news from Wednesday - sounds like the 1.1 patch is coming soon:
I wanted to create a place to discuss the Alpha 2 version and future versions. As the questions come in I will create a F.A.Q. by editing this post, and I would kindly request people to read this post or at least skim the F.A.Q. before posting.
Flying Enemies
I've seen a lot of concern regarding the giant mutated infected Japanese Beetles. These things are real life, (although not as big as in 7dtd) and can sting you repeatedly without dying, and can be deadly in real life. That said they won't be deadly in the game. The plan for them is to try and goad the player into making noise by using a shotgun on them, which could draw in a hoard at night. Imagine stealth implemented and you are hiding on a rooftop. Zombies won't automatically know where you are in alpha 2 and there will be a stealth system. So the beetles will be a low frequency semi rare and possibly biome dependent creature that is just there to maybe cause the player to do something stupid and make noise.
Acid Puking Hulks
These guys are sort of bosses, but rare too. They will cause some fairly severe damage to your fort, but any good sniper with a silenced sniper rifle should be able to stop them before they do anything to severe.
AI
The pathfinding will improve, the spawning will improve. The game will not always be 50 zombies at night in your face magically knowing where you are. It will be possible to sneak around at night if you are careful. Zombies might be drawn to light in the future. In a dynamic world pathfinding is a lot more difficult than a static world game. We also want zombies to all attack around your fort and not just one.
Rewards for grinding
We will introduce a repair tool so you can fix damaged blocks. You will get XP for crafting things.
Renewable resources
We are planning renewable resources. So even though loot might get harder to come by, once we integrate bandits, trader npcs and being able to plant trees and make your own fuel from fermented corn and such, I don't think this will be a problem any more. We're hoping to make the world at least 4x bigger than it is currently, and we will probably also have a random generated nearly infinite world too so if you don't want to play in navazgane you can create a random map and play that.
Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game, try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet.
F.A.Q.
When will Alpha 2 be out?
When it's done. I know that might seem unacceptable to some people but game development takes time to do things right. The 1.1 patch will be pretty soon though.
Will you do anything to stop piracy?
Yes. Can we stop it? No. But over time we hope to thin the herd and at least prevent them from playing online.
When will multiplayer be ready?
Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway.
I don't like the idea of NPC's or flying beetles, can I disable them?
There will be a few options. One is mods to disable them, and we want to have a random world generator where the creation menu has options to enable/disable a variety of things.
Will we be anything we get from special infected?
Yes. Everything we implement will have a use. Like maybe you can use the stinger from the hornet as an arrow tip that stuns your prey, or harvest the acid from the hulk and use it to melt reinforced doors down.
Will we have to start a new game when the patch comes out?
If you want to experience everything as designed, yes. Can you still play your old world? Probably.
How will XP work?
The basic concept is you do things and earn XP, and once you level up you can choose a perk which gives you enhanced capabilities.
Can I make a fan site and use 7 Days to die screenshots or images on my site?
Yes, but you must say that is is a fan site and post a link to our official site at the top of the page. You may also use any assets provided here: http://7daystodie.com/journalist-secret-media-stash/
Flying Enemies
I've seen a lot of concern regarding the giant mutated infected Japanese Beetles. These things are real life, (although not as big as in 7dtd) and can sting you repeatedly without dying, and can be deadly in real life. That said they won't be deadly in the game. The plan for them is to try and goad the player into making noise by using a shotgun on them, which could draw in a hoard at night. Imagine stealth implemented and you are hiding on a rooftop. Zombies won't automatically know where you are in alpha 2 and there will be a stealth system. So the beetles will be a low frequency semi rare and possibly biome dependent creature that is just there to maybe cause the player to do something stupid and make noise.
Acid Puking Hulks
These guys are sort of bosses, but rare too. They will cause some fairly severe damage to your fort, but any good sniper with a silenced sniper rifle should be able to stop them before they do anything to severe.
AI
The pathfinding will improve, the spawning will improve. The game will not always be 50 zombies at night in your face magically knowing where you are. It will be possible to sneak around at night if you are careful. Zombies might be drawn to light in the future. In a dynamic world pathfinding is a lot more difficult than a static world game. We also want zombies to all attack around your fort and not just one.
Rewards for grinding
We will introduce a repair tool so you can fix damaged blocks. You will get XP for crafting things.
Renewable resources
We are planning renewable resources. So even though loot might get harder to come by, once we integrate bandits, trader npcs and being able to plant trees and make your own fuel from fermented corn and such, I don't think this will be a problem any more. We're hoping to make the world at least 4x bigger than it is currently, and we will probably also have a random generated nearly infinite world too so if you don't want to play in navazgane you can create a random map and play that.
Anyhow, we have a lot of work ahead of us. This is a very early alpha of the game, try to have some patience and know we are nowhere near satisfied with the core experience yet, and will add many layers to it yet.
F.A.Q.
When will Alpha 2 be out?
When it's done. I know that might seem unacceptable to some people but game development takes time to do things right. The 1.1 patch will be pretty soon though.
Will you do anything to stop piracy?
Yes. Can we stop it? No. But over time we hope to thin the herd and at least prevent them from playing online.
When will multiplayer be ready?
Not for some time, but we are making a few enhancements along the way since people found a way to play it anyway.
I don't like the idea of NPC's or flying beetles, can I disable them?
There will be a few options. One is mods to disable them, and we want to have a random world generator where the creation menu has options to enable/disable a variety of things.
Will we be anything we get from special infected?
Yes. Everything we implement will have a use. Like maybe you can use the stinger from the hornet as an arrow tip that stuns your prey, or harvest the acid from the hulk and use it to melt reinforced doors down.
Will we have to start a new game when the patch comes out?
If you want to experience everything as designed, yes. Can you still play your old world? Probably.
How will XP work?
The basic concept is you do things and earn XP, and once you level up you can choose a perk which gives you enhanced capabilities.
Can I make a fan site and use 7 Days to die screenshots or images on my site?
Yes, but you must say that is is a fan site and post a link to our official site at the top of the page. You may also use any assets provided here: http://7daystodie.com/journalist-secret-media-stash/
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